Thursday, August 20, 2009

Making Sure Players Know What Is Expected



We want our players to play on automatic in games, not on manual. We believe that players will play on their heels unless they know what is expected of them. For example, we make sure they understand the reasons they come out of a game. Because, generally players feel they are being "yanked" for 1 mistake. So, we define and make sure they understand for example:

  1. Multiple mistakes
  2. Loaf
  3. Match-ups
  4. Hanging head, sulk, etc.
  5. Fatigue
  6. Fouls

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